Nintendo Switch Micro Sd



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If you are planning on grabbing your games digitally, you’ll need to invest in a microSD card for the Nintendo Switch. The system features 32GB of onboard memory but does not include a microSD card. The Official Switch Micro SD Card Because the Nintendo Switch and Nintendo Switch Lite are both limited to 32GB of internal memory, buying a MicroSD card is essential. The most popular cards are the Official Nintendo Switch MicroSD cards produced by SanDisk. Amazon: 64GB (Zelda), 128GB (Mushroom), 256GB (Star). The Nintendo Switch is compatible with SDXC format cards. This means that the largest SD card it can theoretically use is 2TB. However, there are no 2TB cards readily available on the market yet. 000000 is a FS module save describing the other system savedata on the SD card (normally only 000124). 000124 is the NCM module save describing what contents are installed to the SD card. Contains directories 'placehld' and 'registered', which didn't exist until 2.0.0.

Overview

All files stored under the Contents sub-directories and save/ use the NAX0 format.

Album

Contains the screenshots: 'YYYY/MM/DD/<DateTime string>-<title-specific hex ID string>.jpg'. These are MAC'd, contents with an invalid MAC will display an error on view.

When an Application recorded video via MovieMaker, the 'Extra' sub-directory contains the recorded Application videos: '/Extra/<title-specific hex ID string>/YYYY/MM/DD/<DateTime string>-<ID string>.mp4'.

'<title-specific hex ID string>' is the same for both screenshots and 'Extra'.

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save

Nintendo switch micro sd capacityNintendo switch micro sd card

Contains system-only savedata '8000000000000000' and '8000000000000124'.

8000000000000000 is a FS module save describing the other system savedata on the SD card (normally only 8000000000000124).

8000000000000124 is the NCM module save describing what contents are installed to the SD card.

Contents

Contains directories 'placehld' and 'registered', which didn't exist until 2.0.0.

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Also contains file 'private', which stores the 0x10 sd card seed verification vector.

Nintendo Switch Micro Sd

[4.0.0+] Also contains file 'private1', which stores 0x20 bytes with the last 0x10 being random.

placehld and registered

'placehld' and 'registered' store game contents; contents are initially downloaded temporarily into the 'placehld' folder, and then moved into the registered folder when downloading is complete.

Some of the 'placehld/<hex>' directories are temp-only and don't get moved into 'registered'.

No titleIDs are stored in any directories/filenames here.

All hex IDs (shown below as 000000XX and NcaId) used here are unique per title/content. XX is calculated as the first byte from the output of the binary SHA-256(Nca directory).

Microsd Cards For Nintendo Switch

Game contents are stored inside NAX0 archives; due to the 4 GB filesize limit on FAT32, contents that are bigger than 4 GB have additional file contents automatically split into separate files. This automatic file-splitting occurs even on exFAT SD cards where it is not necessary.

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